Standards In Smoke
Play Standards In Smoke
Runs in the browser, off a single file. No account, no install.
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Forester: Reckoning
Stand in the line at Vienna, 1683, then lead the Emperor's armies across a map of Europe: battles in first person and a grand campaign. Free demo for Mac and Windows.
About This Game
Standards In Smoke is a hex-tile strategy game in the shape of Civilization, set in the age of muskets. You pick a nation off an illustrated roster — Great Britain, Austria, France, Russia, Prussia, the Ottoman Empire and sixteen more — and start with its historical capital already on the map.
From there it is the familiar loop done properly: settle, improve the land, run a production queue, push a tech tree, and take ground off the neighbours. Terrain matters. Formation matters — line for firepower, square against cavalry, column to move. Seasons matter most of all: a harsh winter cuts your food in half and starts killing anything caught outside a city.
What sets it apart is the politics at home. Every nation has two to four real noble houses — Habsburgs, Bonapartes, Romanovs, Hohenzollerns — each with an opinion of you that moves with your legitimacy, your treasury and the buildings you raise. Let a house get angry enough and it raises a rebellion outside your own capital. There are a hundred and twenty events waiting on the state of your empire, and four of them can kill a character outright.
It runs in a browser, off a single file, with no install and no account.
Game Features
- 21 Historical NationsEach with a real capital, a deep pool of period city names, and a banner colour. Up to twenty AI opponents.
- A Map of Europe, and Twelve Historical StartsPlay on an engraved chart of the continent, every crown at its real capital and its rivers and seas under their old names, or begin in one of twelve historical years from 1672 to 1812, with Europe as it stood. Play on past the peace and history goes on into the next start’s wars: the Siege of Vienna, the Spanish Succession, Silesia, the Revolution. Or play on unknown lands drawn anew each game.
- Coalitions and TempersEvery rival crown has a temper. Grow too great and the crowns that distrust you band together against you; let a rival grow too great and you are asked to join the coalition against it. A lens on the map shows at a glance who stands with you and who against.
- Procedural Hex MapsPlains, forest, hills, mountain, swamp, rivers, lakes and ocean, on maps from 60×40 up.
- Cities That Need RunningProduction queues, jobs, tile improvements, border expansion, and costs that scale with every city you add.
- Reigns and SuccessionsRulers age with the calendar and die; heirs come of age and are crowned under their regnal names, a consort rules as regent for a child, and the Annals of your reign keep it all. In a historical start the reigns end as they did: Queen Anne in 1714 and the Elector of Hanover crowned, Frederick the Great at Sanssouci, Sultans deposed by their army, Bernadotte made King of Sweden; and heirs who died young, like Louis XV’s Dauphin, die in their year too.
- Noble HousesOpinion scores that drift with your rule, an Appease button, and scaled rebellions when you ignore them too long.
- 120 EventsConditional on coastline, terrain, war, peace, gold, legitimacy, season, tech, buildings and family politics.
- Laws of the RealmGovernance, labour, culture and order — adopt them with your orders, and live with the trade.
- Muskets and ManoeuvreSwordsmen through crossbowmen to hussars, lancers and heavy cavalry, with morale, XP and formation.
- AmbitionsSet your crown one goal at a time, from three offered, as in Old World. Fulfil ten and the victory is yours.
- Promotions and BrigadesRegiments earn a promotion at each rank and you choose it, and up to three companies can be formed into one regiment that fires as one.
- Ships That Carry ArmiesMarch a regiment onto a frigate, galleon or ship of the line beside the coast, sail it across, and put it ashore on the far side; lose the ship and you lose the men aboard.
- Peace at a PriceStand before one of a beaten crown's towns and ask for it as the price of peace; fall behind in a war and a rival may ask the same of you.
- Four SeasonsFertile springs, harsh winters, the cold wearing down armies wherever the snow lies, and a calendar that keeps moving. The chart turns with them: the north lies under snow, deepest on the fells and on the slopes turned from the sun, and in winter it lies where it lies in January: across the lowland from the Baltic to Russia and on every mountain range, while the Atlantic coasts and the south stay open, and armies there campaign on; the Gulf of Bothnia freezes, and holds the ships in it till spring. Armies go into winter quarters, and heal faster in their own towns.
Twelve Historical Starts
Each start is Europe as it stood that year: only the crowns that were there, under the names, rulers and towns they had (England before the Union, Brandenburg before its crown, the governors who ruled for the Habsburgs). History moves as it went, and when its wars, peaces and changes of sides concern your crown, they are put to you to accept or refuse.
- 1672The Disaster YearLouis XIV, England and Münster fall on the Dutch Republic, and the dikes are opened.
- 1683The Siege of ViennaThe Grand Vizier's army before the city, and Sobieski riding to relieve it.
- 1700Two Wars at OnceMarlborough and Prince Eugene against Louis XIV; Charles XII against Peter the Great.
- 1718The Quadruple AlliancePhilip V's Spain lands in Sicily, and the Emperor, Britain, France and the Dutch join against it.
- 1733The Polish SuccessionFrance, Spain and Sardinia fight for King Stanisław; Don Carlos takes Naples.
- 1740The Austrian SuccessionFrederick seizes Silesia from the young Maria Theresa.
- 1756The Seven Years' WarFrederick the Great against France, Austria and the Empress Elizabeth's Russia.
- 1778The American War Comes to EuropeFrance, Spain and the Dutch against Britain; Frederick's last war, over Bavaria.
- 1788The Eve of the RevolutionCatherine the Great and Joseph II against the Turk; Gustav III's Sweden against Russia.
- 1792The Wars of the RevolutionValmy, the King's trial, the Terror and General Bonaparte, to the Peace of Amiens.
- 1805The Third CoalitionNapoleon against Britain, Austria and Russia, scored at the Congress of Vienna.
- 1812The Road to MoscowThe Grande Armée on the Niemen, Borodino, and the winter retreat.
System Requirements
Minimum
- OS: Any — it runs in the browser
- Browser: A current Chrome, Edge, Firefox or Safari
- Memory: 4 GB RAM
- Storage: None — saves live in your browser
- Input: Keyboard and mouse
- Display: 1280 × 720
Recommended
- Browser: Desktop Chrome or Edge
- Memory: 8 GB RAM
- Display: 1600 × 900 or larger — a big map wants the room
- Note: Late-game turns on the largest maps with twenty opponents are the heaviest thing the game does. A desktop handles them comfortably.