DeadlyDog Productions

DEADLYDOG
PRODUCTIONS

Games set in history, made by one person

Out now Forester: Reckoning, in beta · Halloween sale CA$7.99
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Who We Are

DeadlyDog Productions is an indie game studio founded by Roan Fraese in 2025. It makes historical games about ordinary people caught up in great events: a family driven out of Hamburg in 1683, and the nations of the Napoleonic age.

The stories, the code and the models are all made here by one person, with open CC0 textures and scans where a world needs them.

3 Games, all playable now
2025 Founded
1 Person behind every one

Our Games

All three are playable now: two free in your browser, one with a free demo.

BETA
Halloween sale · CA$7.99

Forester: Reckoning

The Forester story lived in first person, in 3D. Hamburg, 1683: run through the marsh gate when they come for your father, rebuild a burned cabin in the woods and keep the fire through the winter. Then grow the clearing into a city, march into the great battles of the age, and take a kingdom onto the campaign map. A story, a survival game, a city builder, a battle game and a grand strategy — all one game.

Beta — Out Now
BETA

Standards In Smoke

A Napoleonic-era strategy game on a hex map. Take one of twenty-one historical nations, found cities, research your way out of the crossbow, and hold a court full of noble houses that are running out of patience with you. Seasons bite, formation decides battles, and an ignored house will raise a rebellion outside your own capital. Play on unknown lands, on a map of Europe with every crown at its own capital, or from 1805 with the Third Coalition already at war with France, from 1812 on the road to Moscow, from 1792 with the Revolution, from 1778 with the American war come to Europe, from 1788 on the eve of the Revolution, from 1756 with Frederick the Great at bay in the Seven Years' War, from 1740 as he seizes Silesia, from 1733 with Europe at war over the Polish throne, from 1718 with Spain's gamble in Sicily, from 1700 with Louis XIV and Charles XII, from 1683 with the Turks at the gates of Vienna, or from 1672 as Louis XIV falls on the Dutch.

Beta Build
RELEASED

Forester

A pixel-art colony builder about family survival. Hamburg, 1683: expelled from the city for "Malicious Affairs" — your father executed, the rest of the family barely escaping — your family fled into the woodlands, far, far away. Rebuild what was lost: recruit wanderers, research two tech trees, raise walls against raiders, and carve your empire onto the map of Europe.

Released

Work With Us

Full-cycle game development from concept to release. We build games for Mac, Windows and the browser.

What we can make for you

Cavalry charging in Forester: Reckoning

Strategy & battle games

Real-time battles with thousands of soldiers, turn-based campaign maps and hex strategy — the kind of systems behind Reckoning and Standards In Smoke.

A walled city in Forester: Reckoning

3D worlds that run anywhere

Towns, forests, weather and seasons built for the web and desktop, from a first sketch to a released game on Mac and Windows.

A frame from the Forester: Reckoning trailer

Trailers & store art

Gameplay trailers, cut and scored, plus screenshots, thumbnails and store images that show what your game really is.

Tell us about your project

Contact Us

Have a project in mind or just want to say hello? Reach out!